I've been a fan of horror video games, particularly survival horror, ever since buying the Penumbra and Amnesia titles. Following them I'm always on the lookout for further horror titles for my collection, the latest of which to find its way there being the 2013 game Slender: The Arrival. I've seen the game called before a sequel and extended version of the previous game Slender: The Eight Pages. I haven't played the original, so I'm not sure which is correct. Perhaps it's both.
In any case Slender: The Arrival does what every other horror game I've played since Amnesia: The Dark Descent has failed to do, and that is give such an experience to prompt a panicky sort of gameplay as you desperately try to keep the player character alive.
Ironically this is what makes Slender: The Arrival such a poor survival horror experience. The game starts off more positively, featuring exploration and very little danger, but enough creepiness to keep you wary of your surroundings, and jumping at every little noise and cautiously poking into dark rooms of the house that marks up part of the early setting. You're following clues in regard to the disappearance of your friend Kate and any moment you're expecting something to happen and have to run, like in any good survival horror game where you can't defend yourself.
Well that happens, but when it does happen it simply does not relent. The titular Slender Man attacks relentlessly after the first area of the game is completed, resulting in that panicky gameplay I previously mentioned. You'll spend a lot of time running. As a horror experience I can't fault it, but the trouble is the attacks from the Slender Man are so frequent it begins to kill the atmosphere and become simply tedious. And the game only has autosave, and only at the start of each level, so if you fail you potentially lose a lot of progress. But hey, now you know what you did wrong right? Wrong. The second chapter randomises itself , placing the items you need in different locations. Good replay value if you were going to start the game from scratch, but utterly frustrating when you're only reloading after a death.
The next chapter seemed more thought out, with a different enemy known as the Chaser with the Slender Man markedly less troublesome than previously. This does of course change again in the later stages of the game as you try to escape a forest fire, with no real clue about where you're meant to be running too, and it is only by sheer dumb luck I eventually got out of that area. But then, I suppose that is good for a horror game is it not?
Well, I can't deny that developer Blue Isle Studios make a good horror experience in Slender: The Arrival. What I do deny is that they made a good game out of it. The story is rather vague, perhaps intentionally but even so, fleshing out a proper plot is essential for any game, and Slender: The Arrival seems to really scrimp on the details and in my opinion it suffers for it. The ending is especially deflating and sudden when it comes. I actually groaned thinking I'd just got killed again before the achievement popped for beating the game. The gameplay is further more rather repetitive even for such a short game, which can be beaten in under 45 minutes, going by the requirements for one of its speed runner achievements. It's basically a lot of running, collecting items, and shining your torch at things. Said torch went dead towards the end of the game, leaving me in pitch darkness and literally unable to progress due to not being able to see a single thing beyond the outline of the video camera the character holds throughout, a item which serves no particularly use, by the way.
I want to like Slender: The Arrival, I really do. But it's difficult. The game is good horror, yes, but it is not fun. Surviving is down to luck and running, leaving no room for really thinking problems through and trying to find a solution. Disappointing because it has the potential to be so much more. |