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DippoMagoo
MMA Special Collaborator Power & Neo, Goth & Symph, Prog/AG Teams Joined: 31 Aug 2014 Location: Canada Status: Offline Points: 3051 |
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^It may be different based on which version you play, but for me Venetica was literally unplayable: I can't remember the exact specifics, but I know I needed a certain ability in order to advance the plot, but I needed to find a certain NPC and I couldn't, because he had totally disappeared from the game. What a joke! Even when the game did work, I found the combat really clunky, and as you said, trying to fight more than one enemy at a time almost never worked out. I liked the main character and the lock picking was hilarious, but that was about it.
My main game right now is a Japanese RPG called Omega Quintet. It has its quirks but the combat is really fun, outside of some insanely cheap bosses: It's a turn-based game where you can see the turn order on the upper right side of the screen, but guess what? Sometimes the boss can use an ability called "order break", where they can interrupt your turns, and because a major aspect of combat is building up for huge combos, if they use it at the wrong time they can disrupt your whole strategy, and then this one boss I got stuck on would keep spamming this ability that hit my whole party with both damage and status effects, and so either I'd get completely wiped out or be basically screwed by the time I got another turn. I eventually got past it due to sheer luck, but man was it annoying. I'm liking the game a lot aside from little frustrations like that, though. I'm considering getting Witcher 3 at the end of the month, but I'm still debating it. I liked what I played of the original on my brother's computer, but I didn't like the combat in 2 much at all and I gave up on it because the last scene of act 1 one was so generic for a supposedly well written game, that I just got fed up and never returned to it. I basically need to watch someone play it on youtube for at least an hour or 2 (including a little bit of main plot footage to see if it bugs me again or not), before I decide if I get it or not. I usually wouldn't want to spoil that kind of game, but after my experience with 2, I need to be absolutely sure before I buy it, and not just give in to all the hype. I like what I've seen from Ciri, but only using in her specific (and apparently linear) sections means that won't effect my decision much at all.
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adg211288
Forum Admin Group Black Metal, Prog/AG Teams Joined: 05 Nov 2010 Location: United Kingdom Status: Offline Points: 22008 |
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Finished up my Witcher 2 run ready for the new game. Still working on the above Terraria project but now I'm mostly playing this:
# Pretty solid RPG, but a couple of persistent crashes hold it back plus it's one of those games where combat is pretty easy so long as you're only facing one enemy but get two or more and you can lose all your health in seconds for one mistake. Also I restarted Telltale's The Walking Dead. I don't know why I never finished it the first time as I was enjoying it.
Edited by adg211288 - 08 May 2015 at 5:15pm |
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adg211288
Forum Admin Group Black Metal, Prog/AG Teams Joined: 05 Nov 2010 Location: United Kingdom Status: Offline Points: 22008 |
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It's a fair point and I'm not sure I could blame them if they did, though it would be disappointing for certain, we sure don't need any new Giskard's in the TES modding scene. Much like the incident with Giskard and those other modders, neither side in this paid mods thing is entirely blameless for the current situation either.
More on topic with this thread with The Witcher 3 just shy of 3 weeks away I've started to play through the first two games again in preparation (I presume save import will be a feature again). I already completed the first game again and have just started chapter 1 of the second one. I am playing other stuff as well though. I've got myself addicted to Alien: Isolation even though I already completed it twice already and am on my third playthrough of that while I also started a few game of Warlock: Master of the Arcane as a change of pace, though I expect I'll not go much further with it, it's not really the sort of game that draws me back for that long. Skyrim I still go back to with my current character (now a level 111 nord vampire lord) every so often. Finally I have a new Terraria project on the go, which is to design a post apocalyptic settlement. I think it's coming on well. I've made a few buildings a literally bombed them a bit in game, as well as made cracks in the walls to show further damage, and also flooded the lower levels. NPC's live in the more patched up rooms above ground level or wood huts built on the more solid surfaces. Bit bright and happy setting for real atmosphere, but I can't spread corruption/crimson without NPC's moving out (maybe if I make them live high enough).
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powermetal2000
Forum Groupie Banned Joined: 12 Apr 2015 Status: Offline Points: 57 |
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Yes that sounds about right. I'm not sure either side was entirely innocent there.
The point I was trying to make with bringing this up though is that I don't think the TES modding scene is as strong as it appears on the surface. Lots of internal conflict and I think the paid mods, even though knocked on the head quickly, will have only made that worse, as now mod creators will think players don't value their work. More may end up going private like Giskard or even decide to quit completely. |
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adg211288
Forum Admin Group Black Metal, Prog/AG Teams Joined: 05 Nov 2010 Location: United Kingdom Status: Offline Points: 22008 |
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I wasn't into Oblivion at the time, learned about him after he quit public modding, though didn't get to read the (supposed) full story until recently. I actually joined his site and was there for I guess a few months but left after making a bug report for his latest mod and he outright accused me of lying about it as well as lying about another mod of his in a thread on his forum which didn't even exist. He did make good mods but the guy's a paranoid arsehole who thinks everyone is out to get him. The other side of his little conflict isn't much better, they both have stories up on their sites that contradict each other's version of events and they're probably both full of shit. Bottom line is though that that the other guys I've dealt with who Giskard brands trolls have always helped me with their mods when I needed it and responded with courtesy every time and don't make their mods hard to get. You basically had to kiss Giskard's arse to get his mods when I was on his site and I doubt it's any different now, not that I got the chance to tell, I tried to go back once just for a look and he'd deleted my account.
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powermetal2000
Forum Groupie Banned Joined: 12 Apr 2015 Status: Offline Points: 57 |
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I think that the TES modding scene has had more than 'a bit' of drama even before this paid mods stuff. Never heard of the Giskard Incident? |
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adg211288
Forum Admin Group Black Metal, Prog/AG Teams Joined: 05 Nov 2010 Location: United Kingdom Status: Offline Points: 22008 |
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Should probably bear in mind that I only use EA/Origin when forced to; the only games I have on there (at least the ones I count, I do grab their on the house titles no matter what it may be (well why not?), but I've never actually played any of them) are: Mass Effect 2 & 3 Dead Space 3 Dragon Age 2
Seen a bit of this already. I do sympathize, but then again they should have realized that suddenly trying to drop changes on the way the TES modding scene has worked (and worked reasonably well, a bit of drama aside) for years wasn't going to sit well with the crowd at large. Do mod players do enough to make the mod authors feel appreciated? Probably not, I myself often forget to even leave an endorsement on Nexus, which is really the minimum level of courtesy if you've enjoyed someone's mod. I'm going to make sure I'm better at that in the future. There are certainly some mods I wouldn't hesitate to donate for, finances willing. But I'd only do that if I knew the author or team was getting at least the majority of that money, if not all of it; the best mods are often the ones adding custom assets and functionality to the game and not just using stock assets and scripts and to me those authors deserved more than a 25% cut of any profits. Mods like Frostfall which I couldn't play Skyrim without now, and such professionally made mods like Falskaar (which to me offered a fair bit of superior quest design than the Dragonborn DLC), I would happily donate for those.
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bartosso
MMA Special Collaborator Honorary Collaborator Joined: 31 Dec 2010 Location: coffin on Io Status: Offline Points: 1555 |
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Where do I even start! But I guess the number 1 nemesis is Ubisoft right now. EA has much longer history of mischief than Ubisoft, even though Ubi's fuck-ups of recent years are even more spectacular. They raised the bar so high that even EA can't reach it. Uplay's one of the main reasons I don't play Ubisoft games at all.
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powermetal2000
Forum Groupie Banned Joined: 12 Apr 2015 Status: Offline Points: 57 |
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Great that Valve and Bethesda actually listened instead of just turning a blind eye to the uproar this caused, but queue a whole new uproar from mod authors who think they've now been shafted.
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adg211288
Forum Admin Group Black Metal, Prog/AG Teams Joined: 05 Nov 2010 Location: United Kingdom Status: Offline Points: 22008 |
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Paid mods have now been removed.
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adg211288
Forum Admin Group Black Metal, Prog/AG Teams Joined: 05 Nov 2010 Location: United Kingdom Status: Offline Points: 22008 |
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I know people like to bash EA, but I've personally never had any real problem with them. It's a minor annoyance to have to use Origin as well as Steam and not have my games library in one place, but I prefer that than the Ubisoft situation where they still sell via Steam and still enforce the use of UPlay, which is a piece of shit software in my opinion that has blocked me from playing single player games because of problems on their end and not mine.
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bartosso
MMA Special Collaborator Honorary Collaborator Joined: 31 Dec 2010 Location: coffin on Io Status: Offline Points: 1555 |
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^ I don't see how that would change anything. Valve made this possible. If they care about modders so much, why not allow donations directly through Steam? Valve makes returning a game that doesn't work almost impossible. You gave them money so who cares, right? You can't exchange games you didn't download. You have to pay a full retail price for the right to play the game, not for the game itself. They're masters at making you feel like you're treated fair while you're screwed over on the fundamental level. DRM, even the way it works on Steam, is wrong. And the sad thing is that we no longer see it that way. As long as they don't stoop as low as EA, they're just wonderful.
Edited by bartosso - 27 Apr 2015 at 3:14pm |
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Triceratopsoil
MMA Special Collaborator Honorary Collaborator Joined: 17 Dec 2010 Location: Canada Status: Offline Points: 4197 |
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Another way to look at it: what would the reaction have been if Bethesda took 0% of mod sales, and the modder got 70%? Not a single thing from Valve would have changed.
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Triceratopsoil
MMA Special Collaborator Honorary Collaborator Joined: 17 Dec 2010 Location: Canada Status: Offline Points: 4197 |
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Again, you ignore the fact that it's Bethesda taking a massive cut. Valve offers a massively popular online distribution system through Steam, and they take a 30% cut regardless of the product for sale on it. Whether you think that's fair or not, it's always been their policy. Nothing they've done here is any different from how Steam has always been run.
There are a grand total of 18 Skyrim mods for sale on Steam, and somehow that's enough to make people go "that's it I hate Valve I'm deleting my Steam account blah blah blah." It's primarily outrage-whores looking for something to be mad about (no offense intended, of course) I agree gaming industry is overwhelmingly rotten, but Valve is as free-market as they've ever been, and nothing here should surprise anybody. I would still pick Valve any day over publishers that actively spit in the face of their customers, like EA, Ubisoft, or Activision. Edited by Triceratopsoil - 27 Apr 2015 at 2:16pm |
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bartosso
MMA Special Collaborator Honorary Collaborator Joined: 31 Dec 2010 Location: coffin on Io Status: Offline Points: 1555 |
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Not that I'm directly concerned, I'm neither a Skyrim fan nor a modding fan. But I understand the outrage and IT IS 100% Valve's fault. "Oh our precious Valve's getting naughty". Valve is way overrated anyway, the last good game they made was Half-Life 2 in the fucking 2004 (I don't consider multiplayer games good ;)). Now they're just another bloodsucking corp with a slightly better PR than lame idiots from EA and Ubisoft. Let's face it, gaming industry is rotten. DRM-free developers and shops like GOG is what's left. But they're just a drop in the bucket.
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Triceratopsoil
MMA Special Collaborator Honorary Collaborator Joined: 17 Dec 2010 Location: Canada Status: Offline Points: 4197 |
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I think one of the biggest reasons there is as much reaction as there is, is that certain modders are pulling all their files off Nexus and other free sites to sell them on Steam. Again, not Valve's fault.
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DippoMagoo
MMA Special Collaborator Power & Neo, Goth & Symph, Prog/AG Teams Joined: 31 Aug 2014 Location: Canada Status: Offline Points: 3051 |
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I don't know much about the modding community, so I can't really add much to this (though my brother is heavily into Skyrim mods and he is quite upset about the changes) but I just wanted to mention this hilarious response from an obviously angry player on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=431426494&searchtext=
The third and fourth images are especially great.
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Unitron
MMA Special Collaborator Honorary Collaborator Joined: 30 Apr 2014 Location: Cypress Hill Status: Offline Points: 8051 |
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I guess I should have done more research, that is certainly much more reasonable of a cut. I'm not sure where I stand to be honest, I don't see anything wrong with modders wanting some money if they worked really hard on something, but there hasn't seemed to be anything wrong with the modding community previously. I must admit I'm not too knowledgeable about modding, Doom is the only game that I've played mods on. |
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If I say fuck two more times that's forty-six fucks in this fucked up rhyme
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Triceratopsoil
MMA Special Collaborator Honorary Collaborator Joined: 17 Dec 2010 Location: Canada Status: Offline Points: 4197 |
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A few choice quotes from Gabe Newell on the issue:
"The pay-outs are set by the owner of the game that is being modded." "Our view of Steam is that it's a collection of useful tools for customers and content developers. With the Steam workshop, we've already reached the point where the community is paying their favorite contributors more than they would make if they worked at a traditional game developer. We see this as a really good step. The option of MOD developers getting paid seemed like a good extension of that." "Our goal is to make modding better for the authors and gamers. If something doesn't help with that, it will get dumped. Right now I'm more optimistic that this will be a win for authors and gamers, but we are always going to be data driven." "Skyrim is a great example of a game that has benefitted enormously from the MODs. The option for paid MODs is supposed to increase the investment in quality modding, not hurt it." "In general we are pretty reluctant to tell any developer that they have to do something or they can't do something. It just goes against our philosophy to be dictatorial." "We would be reluctant to force a game developer to do "x" for the same reason we would be reluctant to force a mod developer to do "x." It's just not a good idea. For example we get a lot of pressure to police the content on Steam. Shouldn't there be a rule? How can any decent person approve of naked trees/stabbing defenseless shrubberies? It turns out that everything outrages somebody, and there is no set of possible rules that satisfies everyone. Those conversations always turn into enumerated lists of outrageous things. It's a lot more tractable, and customer/creator friendly to focus on building systems that connect customers to the right content for them personally (and, unfortunately, a lot more work). So, yes, we want to provide tools for mod authors while avoiding coercing other creators/gamers as much as possible." Edited by Triceratopsoil - 26 Apr 2015 at 2:01am |
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Triceratopsoil
MMA Special Collaborator Honorary Collaborator Joined: 17 Dec 2010 Location: Canada Status: Offline Points: 4197 |
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Valve doesn't take 75% of it. Valve takes 30%, literally same as everything else on Steam. Bethesda was offered to choice for what their cut is, and decided to take 45% (leaving the modders with the remaining 25%).
Everybody blaming Valve for this 1) knows nothing about how the company has historically been run (they are very "free market" and don't like to tell devs what to do) and 2) has been misinformed. There is also absolutely nothing forcing mods to be paid, absolutely nothing prevents the usual free mods that exist in abundance. The mindset behind adding paid mods as an option is to encourage full-time content creation & in theory improve quality of available mods. It may have not worked properly, but I don't think Valve really did anything wrong. Oh another thing, lots of people have been claiming they are being censored or banned by Valve in some way relating to this, but 99% of those case were actually banned because of credit card chargebacks on their purchases - which would get you automatically banned from any gaming platform, not just steam edit: I have to say, Bethesda's business model has always depended on modders fixing their busted-ass games, so I'm not surprised by their actions here Edited by Triceratopsoil - 26 Apr 2015 at 1:51am |
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